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-----Shades of Gray ReadMe-----
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---Contact---
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If you've got questions, bugs, or money for me, here's where you can reach me:
email: EphesosSH(at)aol.com
AIM: EphesosSH
Spiderweb Software Boards: Ephesos


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---The Plot---
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Imagine if you will, a dark corridor of Avernum, around the time of the Empire-Exile war. Ponder the fate of an Empire battallion suddenly sealed into a dead end by a strange barrier of unknown origin.

Fast-forward a few decades. The war is over, and the bodies have made their way back to the surface world... specifically, to the Cathedral of Winds in the province of Relonar (a section of forest in Aizo).

You arrive in the small town of Stratton, lured there by the promise of a job at the Cathedral. A short jaunt down the road from Stratton, you find the imposing structure that is the cathedral. Speaking with the priest in charge, you learn that the cathedral has inexplicably become haunted. While the building has wards to keep undead from leaving or entering the building, those responsible for suppressing spirits have failed... leaving the priests with a cathedral full of angry ghosts.

How will you deal with them?

(When you're finished, don't forget to rate this scenario at the Lyceum!)


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---Credits---
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Written by Ephesos
Beta-testers:
	-Tyranicus
	-Excalibur
	-Lazarus
	-TM
	-Nioca
	-Jumpin' Salmon
	-Niemand

Graphics:
	-Luz (for pretty much everything... the cathedral walls/cliffs, the hedges, cathedral building, gardens, roofs, catacomb floors/walls/cliffs, pews, paintings, the rune, some floors which I didn't even use but left in the graphics 'cause they were so pretty, the gems, the frilled hills, and the wooden stairs)
	-Joaquin Soto (for the trees, which I've modified)
	-TM for the geneforged summoning circle
	-Whoever geneforged some of the other misc terrains (like the cloak rack)
	-Dahak, for the stained glass window

Special thanks to:
	-Everyone else in the 1/10 Contest


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---Version History---
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v.1.0.0 - Initial release.
v.1.1.1 - Added the ability to add new characters in a few towns.


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---Q&A--- (spoilers)
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Q: Will I need Repel Spirit?
A: ...did you read the plot?

Q: I can't leave the Golden Egret!
A: Talk to Anthony and pay your tab, and he'll let you leave.

Q: Where's the huge cache of jewels that Nathan was talking about?
A: When you get to the catacombs of the cathedral, check the tomb behind a large rune at the far northeast end of the town.

Q: AIGH!!! The treasure has ber-powerful guards! What do I do?
A: Well, I hope you've learned something... stealing is bad.

Q: The ghosts escaped. What now?
A: Well, first you should go back up and talk to Father Richardson.

Q: Father Richardson told me to speak to Felix again. Where did he go?
A: He's curled up in a corner of the sanctuary.

Q: How can I help the ghosts?
A: Find Grimsley. He was (and technically still is) a priest, and he'll tell you how to help the ghosts escape.

Q: The mages destroyed all of the crystals I have. What do I do?
A: There are only two in the cathedral, and if they destroy both, then there's no way to re-activate the field generator (so you lose, sorry). So, go get the other crystal if you haven't, remembering to kill the mages first. Of course, if you need to cheat, the item numbers are 446 for the control crystal and 447 for the corrupted crystal.

Q: I keep dying. What do I do?
A: I find Slow and Radiant Shield to be incredibly useful. Slow can be particularly useful against the archers.

Q: The captain froze the door shut. What do I do?
A: Kill the captain, and the door will thaw. If you can't open it after he dies, go back down a floor then come back up... that seems to make it un-stick.

Q: Does this mean you don't hate undead anymore?
A: No, it just means I think these undead are better than the normal variety.